The objectives of this project is to provide youth workers and youth leaders with new techniques of Game Based Learning (GBL) and gamification, to increase the success and participation and involvement of the young population in environmental, cultural and educational activities. social inclusion.
Within this project we want to implement game-based teaching techniques to achieve the following advantages: Motivate youth, help them reason and be autonomous. Allow active learning. Give young people control of their own learning. Boost creativity and imagination, fostering social skills and contributing to digital literacy. All these advantages are those provided by the GBL learning methodology, added to the fact that the activity to be carried out is clearly more attractive to the target audience.
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